﻿using KeraLua;
using System;
using System.Collections.Generic;
using System.Text;

namespace QLua.Event;

public class DebugHookEventArgs : EventArgs
{
	public DebugHookEventArgs(LuaDebug luaDebug)
	{
		LuaDebug = luaDebug;
	}

	/// <summary>
	/// Lua Debug Information
	/// </summary>
	public LuaDebug LuaDebug { get; }
}
